Duration 3:23

Overgrowth: Minnow's Premonition ~ Doors, Doors, and More Doors

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Published 7 Feb 2020

Hello again to yet another test video that I decided to show because why not? I pretty much started to mess around in the updated version of Drika's Hotspot for the sake of a simple feature I wanted to add to the campaign, which is to literally just walk through doors. I made three versions of this mechanic that I wanted to show off that might be in the demo version of the campaign. I don't know if I'll use certain door functions more than others, but I definitely feel confident about using them for a more exploration feel for the game. But knowing how Overgrowth is, it's definitely not going to be an easy feat and my greatest enemy is the fucking frame rate drops if I add too much to a level. With that being said, I think this idea has a lot of potential for others to use as well for their own maps if they haven't done so already, so take this video in stride and experiment at your leisure! :D What is "Overgrowth: Minnow's Premonition"? --------------------------------------------------------------------------------- Minnow's Premonition is a mod campaign created by me, SiscoLink, as a random idea that came to mind when I had gotten the game for my birthday back in 2017. I wanted to follow up on the story that was given in the main campaign of Overgrowth as well as the original version of Lugaru back in 2005. For more information, here is the playlist of all things related to Minnow's Premonition! - /playlist/PLsmm9gh9cDHLKT7k5hRSLQW0qwI8Yx5hG Music ------------------- Universal by Kevin Macleod

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